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Sound to Picture

In both sound to picture projects, I stripped the video clip of all sound, and had to rebuild the soundtrack for the clip from the ground up, including ambience, music, and spot effects.

The first example is a clip from Ghost in the Shell. The music in the clip is an original composition by myself, with heavy influence from the video game Oni. The voice acting is my own voice, speaking Japanese and modulated heavily. The original project was in 5.1 surround, but for ease of sharing I mixed it down to stereo.

The second example is a clip from a video game trailer for The Crew. I wanted to focus on a very intense sound effect driven scene, which different from the original which had music over the top of everything.

Husky Game Development

In the Husky Game Development Enterprise, I work with a team of programmers to help design a video game, and then create sound and music for said game. I also work with a specific sound team, where we record various sound effects, and store them in our growing sound effect library. Not only do I create the sounds and music, but I help implement them using middleware software like Wwise.

Lone Spooky Space Ranger Spring 2018

During my latest semester at Husky Games, I've been working on two games, on of which is goes by the working title name, Lone Spooky Space Ranger. It is a 3D stealth game set in space, and features original sound and sound design and composition from myself. I also helped out a lot with sound implementation into Unity. We are continuing progress on the game into next semester. To the left is the game trailer.

College Simulator Spring 2018

During my latest semester at Husky Games, I've been working on two games, on of which is goes by the name, College Simulator. It is an event-based simulator, where the player is either rewarded or punished for the decision they make. It features original sound design and composition by myself. I also had a heavy hand in the implementation of sound and music into Unity's sound engine. We are continuing progress on the game into next semester. To the left is the game trailer.

Orbital Drift Spring 2017

During the Spring 2017 semester in Husky Games Enterprise, I worked with a team creating a 80's space themed platformer entitled Orbital Drift. This was the first project I used Wwise to create events and manipulate sounds. To the left is a trailer showcasing gameplay, along with my original music and sound design.

During my first semester in the Husky Game Enterprise, I worked with two Arcade teams. This means a lot of chiptune music and 8-bit processing on sound effects. To the left is a playlist with music and sound from both games.

"Bratsgiving" Commercial Sound

Bratsgiving is a nationwide Facebook commercial that I worked on during my internship at Harvest Creative Services. My job was assistant sound designer, which entailed the initial search for sound effects, building the basic skeleton of the sound design, and helping the sound designer through the entire process. I also was a helper on the shoot of the livestream that follows the initial video. 

Arturo Ui Sound Design Sequences

Although I was mainly the composer for Michigan Tech's production of The Resistible Rise of Arturo Ui, I also worked on a few major sound sequence elements. I created the effects, and implemented them into the 22.2 custom surround system provides to us by the systems team on the show. To the left are the biggest, featured in stereo. 

Foley Recording

To the left is a video I create for a class entitled "Audio Creative Lab". The goal was to create a larger than life composition using unusual field recordings, similar to Diago Staco. I decided to create a drumline, using the various objects from our school's studio storage closet.

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